Sunday, June 07, 2009
Pastel circles hypnosis 2
// just type here
// and click "submit" when done
int i = 0;
void setup()
{
size(800,800);
smooth();
fill(0);
rect(0,0,800,800);
strokeWeight(3);
}
void draw()
{
i++;
noFill();
translate(400+random(0,7),400+random(0,7));
stroke(50 + (i%1200)/10 + random(1,50), 50 + (i%1200)/10 + random(1,50), 50 + (i%1200)/10 + random(1,50));
ellipse(0, 0, i%1200, i%1200);
stroke(50 + ((i%1200)/20) + random(1,50), 50 + ((i%1200)/20) + random(1,50), 50 + ((i%1200)/20) + random(1,50));
ellipse(0, 0, (i/2)%1200, (i/2)%1200);
stroke(50 + ((i%1200)/40) + random(1,50), 50 + ((i%1200)/40) + random(1,50), 50 + ((i%1200)/40) + random(1,50));
ellipse(0, 0, (i/4)%1200, (i/4)%1200);
stroke(50 + ((i%1200)/80) + random(1,50), 50 + ((i%1200)/80) + random(1,50), 50 + ((i%1200)/80) + random(1,50));
ellipse(0, 0, (i/8)%1200, (i/8)%1200);
stroke(50 + ((i%1200)/160) + random(1,50), 50 + ((i%1200)/160) + random(1,50), 50 + ((i%1200)/160) + random(1,50));
ellipse(0, 0, (i/16)%1200, (i/16)%1200);
}
void mousePressed()
{
background(255);
}
// and click "submit" when done
int i = 0;
void setup()
{
size(800,800);
smooth();
fill(0);
rect(0,0,800,800);
strokeWeight(3);
}
void draw()
{
i++;
noFill();
translate(400+random(0,7),400+random(0,7));
stroke(50 + (i%1200)/10 + random(1,50), 50 + (i%1200)/10 + random(1,50), 50 + (i%1200)/10 + random(1,50));
ellipse(0, 0, i%1200, i%1200);
stroke(50 + ((i%1200)/20) + random(1,50), 50 + ((i%1200)/20) + random(1,50), 50 + ((i%1200)/20) + random(1,50));
ellipse(0, 0, (i/2)%1200, (i/2)%1200);
stroke(50 + ((i%1200)/40) + random(1,50), 50 + ((i%1200)/40) + random(1,50), 50 + ((i%1200)/40) + random(1,50));
ellipse(0, 0, (i/4)%1200, (i/4)%1200);
stroke(50 + ((i%1200)/80) + random(1,50), 50 + ((i%1200)/80) + random(1,50), 50 + ((i%1200)/80) + random(1,50));
ellipse(0, 0, (i/8)%1200, (i/8)%1200);
stroke(50 + ((i%1200)/160) + random(1,50), 50 + ((i%1200)/160) + random(1,50), 50 + ((i%1200)/160) + random(1,50));
ellipse(0, 0, (i/16)%1200, (i/16)%1200);
}
void mousePressed()
{
background(255);
}
comments
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