Monday, February 01, 2010
engraving
int t=0;
float r1=random(-0.2,0.2);
float r2=random(-0.2,0.2);
float r3=random(-0.2,0.2);
float g1=random(-0.2,0.2);
float g2=random(-0.2,0.2);
float g3=random(-0.2,0.2);
float b1=random(-0.2,0.2);
float b2=random(-0.2,0.2);
float b3=random(-0.2,0.2);
void setup(){
size(600,600);
background(0);
smooth();
}
void draw(){
++t;
fill(255,3);
noStroke();
if(sin(t)<-0.95) {
rect(0,0,width,height);}
int red=100+10*sin(t*0.03);
int green=100+10*sin(t*0.032);
int blue=100+10*sin(t*0.029);
stroke(red,green,blue,90);
stroke(0,0,0,90);
noFill();
float rad = width/4*sin(t*0.001);
float x=width/2+rad*cos(t*0.1);
float y=height/2+rad*sin(t*0.1);
float litrad=10+220*sin(t*0.002);
ellipse(x,y,litrad,litrad);
}
float r1=random(-0.2,0.2);
float r2=random(-0.2,0.2);
float r3=random(-0.2,0.2);
float g1=random(-0.2,0.2);
float g2=random(-0.2,0.2);
float g3=random(-0.2,0.2);
float b1=random(-0.2,0.2);
float b2=random(-0.2,0.2);
float b3=random(-0.2,0.2);
void setup(){
size(600,600);
background(0);
smooth();
}
void draw(){
++t;
fill(255,3);
noStroke();
if(sin(t)<-0.95) {
rect(0,0,width,height);}
int red=100+10*sin(t*0.03);
int green=100+10*sin(t*0.032);
int blue=100+10*sin(t*0.029);
stroke(red,green,blue,90);
stroke(0,0,0,90);
noFill();
float rad = width/4*sin(t*0.001);
float x=width/2+rad*cos(t*0.1);
float y=height/2+rad*sin(t*0.1);
float litrad=10+220*sin(t*0.002);
ellipse(x,y,litrad,litrad);
}
info
submitted by: conroyviews:
A quick attempt to get fine detail and shading variation that I envy so much in others' work.
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