Friday, September 11, 2009
squaresnake V2
int r = 155;
int frame = 0;
void setup()
{
size(800,600);
noStroke();
}
void draw()
{
background(0,0,0);
translate(-20,100);
frame++;
for (float i=0; i < 30; i += max(0.5,mouseY/200))
{
fill(r - i*width/2,125 + i*15,125-i*9,90);
translate(width/2,height/2);
rotate((i-25)*(width/2 - mouseX+10*noise((frame/10)%10))/width*PI/180);
translate(-width/2,-height/2);
rect(width/2 + i,height/2 -i*7,
75 - i * 2, 75 -i * 2);
}
}
int frame = 0;
void setup()
{
size(800,600);
noStroke();
}
void draw()
{
background(0,0,0);
translate(-20,100);
frame++;
for (float i=0; i < 30; i += max(0.5,mouseY/200))
{
fill(r - i*width/2,125 + i*15,125-i*9,90);
translate(width/2,height/2);
rotate((i-25)*(width/2 - mouseX+10*noise((frame/10)%10))/width*PI/180);
translate(-width/2,-height/2);
rect(width/2 + i,height/2 -i*7,
75 - i * 2, 75 -i * 2);
}
}
info
submitted by:
DARYL_Gammaviews: 1644
Variations on the squaresnake. The nice volumetric effect is given by the pile of semitransparent squares. The curling has been achieved more by trial and error than by design...
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