Wednesday, January 13, 2010
Inky
PVector[] locations = new PVector[40];
void setup() {
size(400, 400, P2D);
for(int i = 0; i < locations.length; i++) {
locations[i] = new PVector(random(0, width), random(0, height));
}
stroke(0, 100);
}
void draw() {
for(int i = 0; i < locations.length; i++) {
point(locations[i].x, locations[i].y);
locations[i].x += random(-1, 1);
locations[i].y += random(-1, 1);
}
}
class PVector {
float x, y;
PVector(float ix, float iy) {
x = ix;
y = iy;
}}
void setup() {
size(400, 400, P2D);
for(int i = 0; i < locations.length; i++) {
locations[i] = new PVector(random(0, width), random(0, height));
}
stroke(0, 100);
}
void draw() {
for(int i = 0; i < locations.length; i++) {
point(locations[i].x, locations[i].y);
locations[i].x += random(-1, 1);
locations[i].y += random(-1, 1);
}
}
class PVector {
float x, y;
PVector(float ix, float iy) {
x = ix;
y = iy;
}}
info
submitted by: jon_stuttersviews: 487
I found this strangely compelling given that its almost no code.
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